Grand Theft Auto V Review   
 
It's a very simple mission: steal all of the
 jewelry from a high-class jewelry store. There are a number of ways 
Michael and Franklin can go through with this—going in smart or going in
 loud. Michael decides that going in smart would be the better approach,
 and thus starts arranging for some knockout gas to pass through the 
store's ventilation. Once everyone's knocked out, they have a couple of 
minutes to clean out the store before an alarm triggers. This is just 
the first of the epic missions you will get to play through in 
Rockstar’s latest offering—Grand Theft Auto 5. 
 
After the 
somewhat-disappointing GTA 4 which was salvaged by its amazing story and
 stellar expansion packs, Rockstar seems to have returned to form with 
GTA 5. The game takes us back to the city of Los Santos and the area 
surrounding it, named Blaine County. While it isn’t exactly the biggest 
world we’ve seen in gaming, it’s far from the emptiest. There are a ton 
of things to do with any of the characters. Not only are there story and
 side missions, GTA 5 also has random events that happen whenever you 
drive past areas. These are some simple events that give you a chance to
 be the good guy (a rarity in these games) by, for example, helping a 
woman who has just been mugged. 
The three psychopathic musketeers 
  
 
The world is huge, though, and quite pretty. The decadence and 
urban decay of Los Angeles has been perfectly captured and caricaturised
 in Los Santos. It’s also much better than the (amazing) rendition of 
New York we saw in GTA 4’s Liberty City. It isn’t just a mess of 
buildings and roads anymore. The areas in Los Santos are quite varied, 
from the hilly and posh Vinewood to the downtrodden ports. There is also
 a great reference to the earlier San Andreas with a whole mission 
taking place on Grove Street (right outside CJ’s house in San Andreas). 
 
The
 outskirts, countryside and desert-like areas of Blaine County aren’t 
slouches in the variety department either. It’s got everything from 
costal towns to serial killer hideouts in forests to a desert town 
comprised almost entirely of trailers. These areas are brimming with 
things to do. You can buy the sonar company in the sea-side town of 
Paleto Bay and help them clean out the surrounding waters of nuclear 
waste, or as Trevor, you can pick up random people and deliver them to a
 mysterious cult in the mountains. For more traditional sources of fun, 
you can take part in triathlons, dirt bike races and some spelunking if 
you like. 
 
While hardly anyone really plays Grand Theft Auto games
 for their plots, the stories have been of considerably high quality 
since the Grand Theft Auto: Vice City days. GTA 5, however, may just 
have the best plot in the franchise. All three characters have their own
 backstories and motivations—Michael is a retired criminal who is pushed
 back into a life of crime because of some mistakes he makes in his fits
 of rage, Trevor is Michael’s old and psychotic friend who holds quite a
 grudge and Franklin is a typical gangster who is tired of the life and 
wants to move up the food chain. All of their stories have been 
believably pulled off, and you can't help but empathise with at least 
one of these characters. 
 
Los Santos looks gorgeous from any angle 
  
 
Rockstar may have had a stroke of genius when it decided to have 
three protagonists in lieu of just one. The three characters—Michael, 
Franklin and Trevor—all represent GTA-specific character tropes. 
Michael, for instance, is the typical GTA protagonist who has retired 
after a successful run at crimes. Franklin is like a GTA character that 
has just started out in the world. Trevor is the most interesting of the
 lot. He symbolises the type of player who just plays GTA games to kill 
as many people as he can. This is well-explored; the game shows us 
exactly what kind of people these players would be if GTA was the real 
world. 
 
The narrative itself has taken a much lighter turn, 
especially when compared to GTA 4 its Lost and the Damned DLC. Los 
Santos isn’t nearly as dreary and depressing as Liberty City was. 
Instead, it’s bright and colourful. It has vibrant beaches and neon-lit 
strip clubs. The characters are much happier with where they are in 
their lives than Niko Bellic was even by the end of his epic saga. The 
story doesn’t really have an over-arching plotline except for some 
missions with the FIB (GTA’s FBI). Most of the game consists of internal
 squabbles between the trio and self-contained heists. 
 
The 
believable world, backstories, motivations and emotions of the 
characters are further compounded by the ability to quickly switch 
between them at any time when not on a mission. The animation for 
switching is a bit short (even shorter if they’re in the same area), and
 you’re immediately thrust into the life of a different character. 
Whenever you switch, you catch these characters as they are doing 
something they would usually do if they were real people. 
All the characters live their lives when you're not playing them 
  
 
You’ll randomly catch Michael in his existential hellhole where 
his son and daughter don’t respect him as he gets into a screaming match
 with his wife. Trevor, more often than not, is lying drunk in some 
corner of the world, and curiously, lacks his clothes and is surrounded 
by fresh corpses. Franklin will contemplate his old life in his house in
 the hills or will be walking out of a medical store smoking medical 
marijuana. Not only does character switching add more character to the 
world, it also makes travelling across the vast Blaine County or Los 
Santos much easier. Bored of driving in the desert as Trevor? Just 
switch to Michael as he drinks his morning coffee in a Bean Machine in 
Downtown Los Santos. 
 
Character switching has also been pulled off
 masterfully in missions. Each of the three characters has a different 
job to do in missions. For example, Michael mans a high-powered sniper 
rifle with which he has to take down the engine of a plane flying by. 
Once this is done, the game quickly switches to Trevor who has to chase 
the plane down as it crashes on his dirt bike through the deserts of 
Blaine County. Not only does it add more variety to the mission, it also
 improves the pacing by a fair bit. 
The game also gives you the option to switch characters at will at 
specific points. The much-referenced mission where the trio has to 
kidnap a person from the IAA (the GTA universe’s equivalent of the CIA) 
comes to mind. Trevor pilots a helicopter as Michael rappels down the 
side of the building to kidnap the person. Once he breaks in, there’s a 
short gunfight. At this point, you can either continue killing people as
 Michael or switch to Franklin, who stands on the roof of a nearby 
building and gives Michael covering fire with a sniper rifle. Mission 
structure in GTA games have never been this good, and it comes mostly 
thanks to Rockstar’s insane decision to have three protagonists instead 
of one. 
 
Yes, you can go underwater, and yes, there are sharks 
  
 
The driving has been improved by a ton. Gone are the sluggish and
 slow controlling-vehicles of Grand Theft Auto 4. Rockstar has instead 
taken hints from its own Midnight Club series as well as its 
competitor—Saints Row. Cars handle fluidly, and even if it’s a big and 
heavy vehicle, you won’t have the same trouble driving as you did in GTA
 4. Vehicles control snappily and pick up speed quite well. This is 
compounded thanks to the modification system where players can upgrade 
any vehicle they pick up off the street. Planes make a comeback too, 
after making a brief appearance in San Andreas and going into hiatus for
 the entirety of GTA 4. 
 
The other side of GTA’s gameplay—the 
shooting—has also undergone an overhaul. Gunfights aren’t a chore in the
 game anymore. Weapons feel good to fire and the targeting and cover 
system have been improved considerably. With the presence of Michael’s 
special ability (slow motion on foot), GTA 5’s gunplay has more in 
common with the Max Payne series than any other game. Speaking of guns, 
all of them can be modified in a number of ways—by adding flashlights, 
extra grips, suppressors and extended magazines. 
 
GTA 5 also 
brings back stealth, which was earlier present in a rudimentary form in 
San Andreas and was all but missing in GTA 4. Players can sneak around 
missions and knock out or kill guards with suppressed weapons. The 
system, while not as good as Metal Gear Solid or Splinter Cell, has been
 done as well as one would expect. The UI helps too. Characters making 
noises show up on in the mini-map, and enemies and cops have Metal Gear 
Solid-styled vision cones that help you plan out paths to avoid them. 
 
Visually,
 we’d be hard-pressed to believe this was a current-gen game if we 
didn’t know any better. The cityscape looks amazing, especially when you
 catch it during a sunset from a high-enough vantage point. Blaine 
County, with all of its desolation and hillbillies, also manages to look
 gorgeous. Characters look better too, with none of them looking as ugly
 as they did in GTA 4. It wouldn’t be too much of a stretch to say that 
GTA 5 represents the true power of the Xbox 360 and PlayStation 3. 
We love bikes 
  
 
As is usual for Rockstar, music choice is amazing. The in-vehicle
 radio has stations for almost every genre imaginable, with quite a few 
songs from some amazing artists. For example, start Los Santos Rock 
Radio and you’ll hear Queen’s Radio Ga Ga. Switch to the Hip Hop station
 West Coast Classics and you’ll hear You Know How We Do It by Ice Cube. 
Talk radio is just as funny as before, but still not as loony as it was 
in the Vice City and San Andreas days. 
 
Grand Theft Auto 5 seems 
to be Rockstar’s final goodbye to the Xbox 360 and PlayStation 3. Sure 
we’ll be seeing games after the PS4 and Xbox One hit it, but we doubt 
they’ll be technologically superior to Grand Theft Auto 5. With this, 
Rockstar has released what many will consider to be the best game in the
 long-running franchise. It might even convince some people to let go of
 Vice City and San Andreas, and instead pick GTA 5 as their favourites. 
Despite the lack of any compelling or halfway-tolerable female 
characters, the heists, characters and the world all come together to 
prove why Rockstar is still one of the best at making open-world games, 
if not the best. Grand Theft Auto 5 is Rockstar at its best. 
 
Platform: PlayStation 3 | 
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